A Graphic Menu For Your Child
A Text Menu For You
A Graphic Menu for Your Child
Using
The Menu In The Tree: It's Point & Click. The navigations
system is contained on the 3 icons living in the Razzamatazzberry
Tree.

The green"Go" button
is used when you are paused, or if Ducky
asks if you are ready to proceed. Clicking on it will take you to
the next screen.
The red "Quit" button
stops the lesson and takes the player to
the logoff page. At this time you can get a report of how the student
is doing.
The orange "Pause" button
will stop the animation and the audio, so
you or your child can take a break If you don't pause, Ducky will
keep telling you to do something.
The blue "How Many Left To Do"
button
will tell you how many challenges are left
in this adventure. To see the number, you must roll the mouse over
the blue button.
The "Help" Bell
will take you to the Help pages when it
is clicked. On the Help Pages you can find out how to contact a
Reading Mentor, or Tech Support, or get answers to Frequently Asked
Questions.
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A Text Menu For You

Lesson Plans | Log On/Off | Navigation | Help
See the line of text underneath the movie screen.
You will find them underneath every lesson screen. Each of those
four "text blocks" is a hypertext link to a page you might
want to see. When you click on them a new window will open up without
closing the Reading Game. When you are done, close that window and
you'll be right back in the game.
Lesson Plans
tell you everything you need to know to
be a good teacher
Log On/Off
takes you through the proccess of inputting
your Screen Name and Passwords, as well as getting Progress Reports.
Navigation
will acquaint you with the Navigation Bar
and Menu Navigation.... which is what you are seeing on this page.
Help
will show you how to hook up with Reading
Mentors and Tech Support and will provide you with a list of Frequently
Asked Questions - which will point you in the right direction to
solve whatever problem you have.
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